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For a game of Conan Exiles’ scale it would mean putting a big restriction of outfit designs and cut down on the variety. They’re able to make a fixed variety of outfits that were all built to account for sheaths, bags, etc. Some games have this feature because the developers are able to tightly control the amount of variables and moving parts. ![]() Every weapon needs a sheathing/unsheathing animation.Īt the moment that would mean a complete rework of our gear system, the outfits, the character models, animation. They also need to be animated to fit with the movement of the character so they don’t clip through the outfits. Does the shield go on top of the sword? What about the bow and the axe? Fallout 4 cloaks and capes how to#If I have a bow, a sword, an axe and a shield in my hotbar, do I get to see all of them on my character? We have to consider how to arrange them too. Then it’s a question of how many weapons you’re going to display on your character. It would have to be a hard constraint for all armor sets. Does it clip outside of your outfit or is it folded into it? Do we give players an option to take it off if you don’t want to wear it? Then we can’t have it as a fixed part of the armor models and every armor needs to be made to fit under the straps. What’s holding it in place? Is it attached to a belt? A strap? Where is it attached? Your waist? On your back? In addition to that, it needs to be there regardless of what gear/outfit you’re wearing. We also need to think about how it can be placed on the body in a way that makes sense. At launch there were 10 one-handed swords in the game, so a 3D artist would have to make 30 unique 3D models for one-handed swords alone. Fallout 4 cloaks and capes plus#That’s two 3D models per sword (sheathed and unsheathed) plus the scabbard, which means 3 unique 3D models per sword. Every sword would also need a sheathed model. That way players could tell at a glance what type of sword someone is walking around with. Every sword would need a scabbard and ideally we’d make different scabbards for each type of sword. ![]() Let’s just take one-handed swords, as an example. Breaking all of it down can get a bit long, but here we go: This is a decision that we worked out at the very beginning of development. While I personally agree that this feature would be awesome, I’m unfortunately going to have to disappoint you: This won’t be implemented. Fallout 4 cloaks and capes full#This is one of those things that’s been brought up a lot with Conan Exiles, both during the Early Access period and after full launch. It’s time to make Conan Exiles, even more amazing, Eloquence in withdrawing and returning weapons to their designated slots. ![]()
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